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Tetris Didn't Win at The Game Awards — An Additional Classification Might Solve This

Each time a prominent honors show approaches, one notices a demand for the addition of new categories to recognize underappreciated efforts and fill the hearts of enthusiasts with niche passions.

Another commentator previously argued for a horror game category. That would rule. The same goes for strategy board titles, representing a passionate advocate's mission. However, I must insist if I try to elbow in front since similar to blinkered fanatics, I have a cast-iron argument for why my demand is the most urgent and important of all. The demand is this: It's essential to create an award type for logic-based games.

Categorizing Game Types

Categorizing art by genre defies precise measurement; opinions vary greatly, and inevitably start arguments resulting in unclear classifications. This explains why movie academies avoid this approach. However, it represents an essential concession for the industry of video games, showing incredible range they hardly constitute a single creative category.

For comprehensive acknowledgment of gaming accomplishments to gain proper attention, and to ensure all game types to have a chance for representation, genre categories are essential.

Existing Game Classification System

Prominent interactive entertainment events presently include award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Between them, these award types actually cover numerous genres, allowing placement for most games within them.

Different situation exists for logic-based experiences. No appropriate category exists to put them. Consider three of outstanding current releases, all very different: the architectural riddles of one title, fast-paced pattern recognition of another game, and the sweetly sociological logic puzzles from additional release. Which classification works within current classifications? Simply put, no category fits.

Recognition Challenges

There are dozens of brilliant puzzle games launched regularly lacking appropriate categories during gaming ceremonies, unless they happen to qualify for categories like Mobile Game, VR/AR Game, or the extremely competitive Indie races.

  • One classic puzzle game wasn’t nominated in any category in 2014
  • Another creative title was excluded that year
  • Popular arranging title received no acknowledgment recently
  • Limited numbers of brain-teasers barely qualified for small studio or handheld classifications

Value of Brain-Teasers

Commonly they're small games, yet the craft of the puzzle game is of massive significance. Famous handheld logic titles rank among most engaged experiences globally maintaining this status for over a decade.

The famous puzzle experience rivals famous sandbox experiences competing to become highest-selling title ever; it additionally competes for top gaming experience. Brain-teasers form essential building blocks for gaming as medium, and engaging with almost every other genre.

Recommendation and Reasoning

Puzzle games wouldn’t have that issue. You could fill multiple candidates with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, since numerous excellent numerous deserving experiences.

To emphasize again, these are games that otherwise have no home in important events. Puzzle game makers are working at the demanding boundary interactive creation, producing among most fundamental forms within interactive entertainment. Just like film action specialists, they warrant appreciation. Let’s not keep them waiting decades.

By

Derrick Bright

A seasoned casino analyst with over a decade of experience in gaming industry reviews and strategy development.

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